Post by Tara Fenix on Jun 1, 2013 6:25:09 GMT
For additional information, please click here.
NOTE FOR HER ENTRANCE: Please contact me for her entrance each week! Use the one in app only if unavailable.
-------------Personal Info-------------
Your Name:
Your Discord: Madjynn
Your Twitter: @thegoddesstara_
-------------Wrestler Info-------------
Show Preference: Both
Intergender Wrestling: Yes
Wrestler's Name: Tara Docherty (formerly Blake)
Birth Name: Tara Diosa Docherty-Jimenez
Stage Name: Tara Fenix
Nickname(s): The Queen of Queens; The Frozen Phoenix;*The Goddess (Atara can have this nickname here!); *The Phoenix Queen; The Great Phoenix
Gimmick: The Goddess returns; she is looking to take back everything she lost, and solidify her name as the greatest of all time.
Height: 5'6"
Weight: 142 lbs.
Date of Birth: October 30, 1984
Place of Birth: Glasgow, Scotland
Raised In: San Antonio, Texas, later Anchorage, Alaska.
Currently Residing: Hartford, Connecticut
Alignment: She can play the role of heel, or Anti-Hero. There are some fans that will never stop cheering her because of her history, so a sort of cult following, but as of this moment, people will boo her.
Pic Base: Alissa White-Gluz
Secondary Pic Base:
Appearance: Hair color is dyed a variety of blue and silver, sometimes alternating.
Tattoos: Has phoenix wings tattooed on her back; it can barely be told that part of that was a cover-up. The ring around her ring finger has faded. She still has Angel’s name tattooed to her wrist.
Piercings: She has four piercings on each ear.
Wrestling Attire: All of her wrestling attire and entrance attire can range in color… she will usually wear the same color to the ring, but the color varies from black, silver, white, or blue. She wears something similar to the following:
She will wear a knee pad on her right leg, and keeps both of her wrists taped and at times wears fingerless gloves that match whatever color she is wearing on a particular day.
Entrance Attire: All of the above, naturally… but along with a sleeveless, hooded, waist-length coat. The coat will usually have her logo on the back.
Theme Music: “Back From the Dead" by Halestorm
Entrance:
{Every light throughout the arena flickers out while the crowd gives a premature cheer; when the beginning of “The Eagle Flies Alone” begins to play, a blue spotlight comes in at the same sequence and is shining at the curtain which gets the crowd riled up further. The cheers that The Phoenix Queen is receiving from the audience is outweighing anyone in the crowd that opposes her. The sound of the fog machines can be heard going off heavily as the stage soon fills with fog. The lights in the arena are coming back up creating a blue hue and just as the chorus kicks in, the crowd lets out a huge roar when they finally see Tara Fenix emerge from behind the curtain.}
I, I go my own way!
I swim against the stream!
(Forever) I will fight the powers that be!
{Tara is standing at the top of the stage wearing one of her designed jackets, and the hood pulled over her head. She is carrying a flagpole with a flag attached; she takes a moment to scan the crowd and see the number of her supporters and soon she raises the flag and waves it back and forth several times and the cameras do their own scan over the crowd and can see a number of people raising the same logo that is on the banner. The Age of the Phoenix. Tara continues to wave the banner for a few more seconds before holding it straight up and bringing the pole down to tap it against the stage and finally slings the pole over her shoulder while marching down to the ring. Some of the fans stretch their hands out for her, and she walks to one side with her arm held out slightly; however, her eyes remain locked on the ring. When she reaches the bottom of the ramp she goes to the nearby steel steps and quickly ascends. She stops for a moment and carefully attaches her own flagpole to the steel post where the Age of the Phoenix banner will be for the duration of the match.}
I, I go my own way!
I swim against the stream!
(Forever) I will fight the pοwers that be!
The eagle flies alone!
{After securing the flagpole to the ring pole, she takes two steps on the apron before sliding forward and down onto one knee; her head and eyes scan the crowd again while the crowd is chanting her name. She finally crawls between the middle and bottom ropes then charges to the far corner and as she lands on the second rope, she pulls her hood back and lets her arms go out with her palms up. She holds the pose for several seconds, then does a one-eighty off of the second rope to land back on her feet; she runs to the opposite end where the flagpole is, and repeats the process but this time holds the banner out for all to see the symbol. She does another one-eighty, lands inside the ring, and takes off her jacket while waiting for the match to begin.}
Primary Style: Technical/Submission
Secondary Style: Aerial/Speed
Other Style: Hardcore
Wrestling Style: Tara will generally start with quick attacks, and quick moves, before transitioning into high flying or using her technical prowess depending on the ability of her opponent. If she's looking for a submission victory, she will wear down a targeted limb. If the opponent begins answering well in technical, she will transition to high flying; vice versa.
Strengths...
-Experience: As it has been stated, she has been wrestling since the age of 16 and it shows when she shows how well she can play her opponents and make them play right into her game.
-Tactician: Can be aggressive, but is very quick to react and very quick to think --- if she knows about certain weaknesses on her opponent, she will attack and focus on that spot.
-Technical and Aerial Ability: From the very first organization that she went into, she had to learn two styles of wrestling just to stand a chance against the people that she was stepping into the ring with! She excelled in technical wrestling, learning how to ground her opponents and keep them grounded as well as focusing on particular joints on her opponents' bodies to eventually wear them down and (hopefully) force them to submit. On top of that, if the opponent was keen enough to avoid being taken down with her technical ability, she had to be fast on her feet and wear them down by tiring them out and keeping them moving.
-Determination/Toughness: Is determined to accomplish her goals, and make sure the world knows that she is still one of the greatest, if not the greatest, to ever step foot inside of the ring. Continues to fight even with her own health at risk, and has even been known to keep fighting after sustaining an injury during the match --- the most famous case being her fighting with a fractured wrist and going on to win the match.
Weaknesses...
-Ego: It's known that she does have a huge ego, and if you can hurt her ego, then there's a chance that she might slip. Being in the ring as long as she has, and receiving the recognition that she has, she still believes herself to be the greatest to grace the ring with her presence; if anyone were to spit on the legacy that she has created, she won't be happy.
-Past Injuries: The toll has added up over the time in the ring, and her right wrist and hand is known as a bad injury. Another one of the big ones is her right knee, which she might damage on her own from her own wrestling style --- even at the risk of her own health, she will aim to complete a move and move at her usual speed which can wear down her own knee.
Strikes (Standing / Ground / Running) - BRIEF DESCRIPTION: Tara is precise with her strikes, and will generally continue to work the same limb until the opponent can’t use it quite as well. Of course, if her opponent is wise to it and decent at defending, she still starts to speed up and uses a series of palm strikes, elbows, knees, and kicks; she will frequently send them to the ropes to catch them on the rebounds, either going into things such as the double footstomp, or appropriate common moves.
- Arm Trap Head Stomps
- Back Kick
- Basement Front Dropkick
- Chop Block
- Double Footstomp* [She can jump high enough to do this to a standing opponent.]
Enzuigiri
- Garvin Stomp / Randy Orton Stomps*
- Knee Drop
- Leg Sweep
- Picture Perfect Dropkick
- Roundhouse Kick
- Shining Wizard*
- Shoot Kicks
- Shotgun Front Dropkick
- Spinning Back Kick
- Spinning Roundhouse Kick
Common Moves
- Cobra Clutch Slam
- Diving Reverse DDT
- Double Arm DDT
- Double Leg Takedown
- Fireman’s Carry
- Flapjack; usually done over the ropes or into the turnbuckle.
- Gutcheck
- Headscissor Takedown
- Hurricanrana
- Inverted Headlock Backbreaker*
- Monkey Flip
- Poison Rana
- Powerbomb*; Weight restrictive move…she will not comfortably lift anyone that’s over 213 lbs. She doesn’t get to use it very often, so whenever she is against someone that she can, she likes to do it.
- Powerslam*
- Rolling Senton
- Sitout Jawbreaker
- Sleeper Slam
- Spinning Headscissors
- Standing Shiranui*
- Suplex Variations; listed below are the favorites…
*Half Nelson
*Northern Lights
*Snap
Aerial / Top Rope / Springboard: NOTE: Although Tara does favor technician and submission abilities, she is a very capable high flyer. A favorite spot for her here is to springboard off of the turnbuckle, and hit the opponent with a dropkick to send them off of the ring apron.
- Crossbody
- Diving Bulldog [Heaven's Fury; Angel]
- DDT
- Frog Splash
- Enzuigiri
- Hilo - From ring apron to inside of the ring.
- Hurricanrana
- Meteora
- Moonsault
- Shooting Star Press
- Sunset Flip
Diving to Outside
- Baseball Slide
- Somersault Senton
- Suicide Dive
- Vaulting Corkscrew Plancha
Corner / Tree of Woe / Ropes
- Figure Four Necklock
- Knife Edge Chops
- Powerbomb; usually only done when the opponent is on the second ropes, and she is able to duck under them. She can hold a higher weight if she gets them from this position, but not for very long.
- Running Double Knee
- Running Dropkick
- Stinger Splash*
Flash Pins
- O’Connor Roll
- Sunset Flip
- Victory Roll
Submissions - NOTE: Tara is a submission artist, and will find a way to lock people into any submission hold…she is capable of maneuvering herself out of holds, and knows quite well how to keep herself from getting locked into one. Of course, this is not a 100% escape. But she will be crafty, resilient, and evasive for anyone trying to lock her into a submission, as well as phenomenal ring awareness so will know where the ropes are if she can make the break.
- Armbar Variants
*Cross
*Fujiwara
- Body Scissors
- Cobra Clutch
- Dragon Sleeper
- Figure Four Variants
*Armlock
*Leglock
- Half Nelson
- Headscissors
- Headscissors Armbar
- Rear Naked Choke
- Single Leg Crab
- Stepover Armlock
Transitions / Conditional
- Cobra Clutch Slam usually goes straight into The Phoenix Triangle.
After a double leg takedown, she will transition straight into mat based grappling and look to sneak in a submission.
- Drop Toe Hold usually goes straight into Tara Lock.
- If the opponent is standing on the top rope, and she is looking to shift the momentum in a huge way, she will use a Top Rope Monkey Flip.
- Snapmare; she will use this to either go straight into a submission, or rebound off of the ropes and hit them with a running basement front dropkick, or shining wizard.
- Fallen Phoenix is one of those moves that Tara can hit out of anywhere. She can hit it off of someone diving for her, she can hit it diving off the top rope, springboard; at times, she’ll even do a suplex lift, and drop them into it. If you can think of a creative way for her to hit it, she’ll do it.
Signatures
'Burn to Ashes' - Go To Sleep
‘Genocide Kick’ - Superkick
‘Phoenix Driver’ - Cradle Shock
‘Phoenix Drop’ - Moondrop / Moonsault, ending in a double footstomp on the opponent's front.
'Phoenix Wings #2' - Angel Wings
‘Tara Lock’ - Muta Lock
Finishers
‘Phoenix Wings’ - Double Underhook Jumping DDT / Headshrinker [Primary Non-submission Finisher]
‘The Phoenix Triangle’ - Triangle Choke [Primary Finisher]
'Fallen Phoenix' - Codebreaker
Taunts / Showboats
- If the opponent is taking too long to get up, she’ll look at her wrist and tap it as if she were checking the time.
- If the opponent is knocked to the outside of the ring, and she doesn’t feel like going after them, she’ll sit on the second turnbuckle and wait…she’ll sometimes blow kisses to the audience, even in the event that they are booing her.
- Whenever she is feeling cocky, she will start using antics and such…during big matches only, she will go to the outside of the ring with the opponent, and even sit with the commentators to begin sharing her thoughts on the match, but will be careful not to be counted out or let the match end via count out.
- Matrix Dodge; whatever strike an opponent tries to use to hit her in the torso or higher, it’s simple…she dodges the attack similar to the famous Matrix scene.
NOTE FOR HER ENTRANCE: Please contact me for her entrance each week! Use the one in app only if unavailable.
-------------Personal Info-------------
Your Name:
Your Discord: Madjynn
Your Twitter: @thegoddesstara_
-------------Wrestler Info-------------
Show Preference: Both
Intergender Wrestling: Yes
Wrestler's Name: Tara Docherty (formerly Blake)
Birth Name: Tara Diosa Docherty-Jimenez
Stage Name: Tara Fenix
Nickname(s): The Queen of Queens; The Frozen Phoenix;
Gimmick: The Goddess returns; she is looking to take back everything she lost, and solidify her name as the greatest of all time.
Height: 5'6"
Weight: 142 lbs.
Date of Birth: October 30, 1984
Place of Birth: Glasgow, Scotland
Raised In: San Antonio, Texas, later Anchorage, Alaska.
Currently Residing: Hartford, Connecticut
Alignment: She can play the role of heel, or Anti-Hero. There are some fans that will never stop cheering her because of her history, so a sort of cult following, but as of this moment, people will boo her.
Pic Base: Alissa White-Gluz
Secondary Pic Base:
Appearance: Hair color is dyed a variety of blue and silver, sometimes alternating.
Tattoos: Has phoenix wings tattooed on her back; it can barely be told that part of that was a cover-up. The ring around her ring finger has faded. She still has Angel’s name tattooed to her wrist.
Piercings: She has four piercings on each ear.
Wrestling Attire: All of her wrestling attire and entrance attire can range in color… she will usually wear the same color to the ring, but the color varies from black, silver, white, or blue. She wears something similar to the following:
She will wear a knee pad on her right leg, and keeps both of her wrists taped and at times wears fingerless gloves that match whatever color she is wearing on a particular day.
Entrance Attire: All of the above, naturally… but along with a sleeveless, hooded, waist-length coat. The coat will usually have her logo on the back.
Theme Music: “Back From the Dead" by Halestorm
Entrance:
I, I go my own way!
I swim against the stream!
(Forever) I will fight the powers that be!
{Tara is standing at the top of the stage wearing one of her designed jackets, and the hood pulled over her head. She is carrying a flagpole with a flag attached; she takes a moment to scan the crowd and see the number of her supporters and soon she raises the flag and waves it back and forth several times and the cameras do their own scan over the crowd and can see a number of people raising the same logo that is on the banner. The Age of the Phoenix. Tara continues to wave the banner for a few more seconds before holding it straight up and bringing the pole down to tap it against the stage and finally slings the pole over her shoulder while marching down to the ring. Some of the fans stretch their hands out for her, and she walks to one side with her arm held out slightly; however, her eyes remain locked on the ring. When she reaches the bottom of the ramp she goes to the nearby steel steps and quickly ascends. She stops for a moment and carefully attaches her own flagpole to the steel post where the Age of the Phoenix banner will be for the duration of the match.}
I, I go my own way!
I swim against the stream!
(Forever) I will fight the pοwers that be!
The eagle flies alone!
{After securing the flagpole to the ring pole, she takes two steps on the apron before sliding forward and down onto one knee; her head and eyes scan the crowd again while the crowd is chanting her name. She finally crawls between the middle and bottom ropes then charges to the far corner and as she lands on the second rope, she pulls her hood back and lets her arms go out with her palms up. She holds the pose for several seconds, then does a one-eighty off of the second rope to land back on her feet; she runs to the opposite end where the flagpole is, and repeats the process but this time holds the banner out for all to see the symbol. She does another one-eighty, lands inside the ring, and takes off her jacket while waiting for the match to begin.}
Primary Style: Technical/Submission
Secondary Style: Aerial/Speed
Other Style: Hardcore
Wrestling Style: Tara will generally start with quick attacks, and quick moves, before transitioning into high flying or using her technical prowess depending on the ability of her opponent. If she's looking for a submission victory, she will wear down a targeted limb. If the opponent begins answering well in technical, she will transition to high flying; vice versa.
Strengths...
-Experience: As it has been stated, she has been wrestling since the age of 16 and it shows when she shows how well she can play her opponents and make them play right into her game.
-Tactician: Can be aggressive, but is very quick to react and very quick to think --- if she knows about certain weaknesses on her opponent, she will attack and focus on that spot.
-Technical and Aerial Ability: From the very first organization that she went into, she had to learn two styles of wrestling just to stand a chance against the people that she was stepping into the ring with! She excelled in technical wrestling, learning how to ground her opponents and keep them grounded as well as focusing on particular joints on her opponents' bodies to eventually wear them down and (hopefully) force them to submit. On top of that, if the opponent was keen enough to avoid being taken down with her technical ability, she had to be fast on her feet and wear them down by tiring them out and keeping them moving.
-Determination/Toughness: Is determined to accomplish her goals, and make sure the world knows that she is still one of the greatest, if not the greatest, to ever step foot inside of the ring. Continues to fight even with her own health at risk, and has even been known to keep fighting after sustaining an injury during the match --- the most famous case being her fighting with a fractured wrist and going on to win the match.
Weaknesses...
-Ego: It's known that she does have a huge ego, and if you can hurt her ego, then there's a chance that she might slip. Being in the ring as long as she has, and receiving the recognition that she has, she still believes herself to be the greatest to grace the ring with her presence; if anyone were to spit on the legacy that she has created, she won't be happy.
-Past Injuries: The toll has added up over the time in the ring, and her right wrist and hand is known as a bad injury. Another one of the big ones is her right knee, which she might damage on her own from her own wrestling style --- even at the risk of her own health, she will aim to complete a move and move at her usual speed which can wear down her own knee.
Strikes (Standing / Ground / Running) - BRIEF DESCRIPTION: Tara is precise with her strikes, and will generally continue to work the same limb until the opponent can’t use it quite as well. Of course, if her opponent is wise to it and decent at defending, she still starts to speed up and uses a series of palm strikes, elbows, knees, and kicks; she will frequently send them to the ropes to catch them on the rebounds, either going into things such as the double footstomp, or appropriate common moves.
- Arm Trap Head Stomps
- Back Kick
- Basement Front Dropkick
- Chop Block
- Double Footstomp* [She can jump high enough to do this to a standing opponent.]
Enzuigiri
- Garvin Stomp / Randy Orton Stomps*
- Knee Drop
- Leg Sweep
- Picture Perfect Dropkick
- Roundhouse Kick
- Shining Wizard*
- Shoot Kicks
- Shotgun Front Dropkick
- Spinning Back Kick
- Spinning Roundhouse Kick
Common Moves
- Cobra Clutch Slam
- Diving Reverse DDT
- Double Arm DDT
- Double Leg Takedown
- Fireman’s Carry
- Flapjack; usually done over the ropes or into the turnbuckle.
- Gutcheck
- Headscissor Takedown
- Hurricanrana
- Inverted Headlock Backbreaker*
- Monkey Flip
- Poison Rana
- Powerbomb*; Weight restrictive move…she will not comfortably lift anyone that’s over 213 lbs. She doesn’t get to use it very often, so whenever she is against someone that she can, she likes to do it.
- Powerslam*
- Rolling Senton
- Sitout Jawbreaker
- Sleeper Slam
- Spinning Headscissors
- Standing Shiranui*
- Suplex Variations; listed below are the favorites…
*Half Nelson
*Northern Lights
*Snap
Aerial / Top Rope / Springboard: NOTE: Although Tara does favor technician and submission abilities, she is a very capable high flyer. A favorite spot for her here is to springboard off of the turnbuckle, and hit the opponent with a dropkick to send them off of the ring apron.
- Crossbody
- Diving Bulldog [Heaven's Fury; Angel]
- DDT
- Frog Splash
- Enzuigiri
- Hilo - From ring apron to inside of the ring.
- Hurricanrana
- Meteora
- Moonsault
- Shooting Star Press
- Sunset Flip
Diving to Outside
- Baseball Slide
- Somersault Senton
- Suicide Dive
- Vaulting Corkscrew Plancha
Corner / Tree of Woe / Ropes
- Figure Four Necklock
- Knife Edge Chops
- Powerbomb; usually only done when the opponent is on the second ropes, and she is able to duck under them. She can hold a higher weight if she gets them from this position, but not for very long.
- Running Double Knee
- Running Dropkick
- Stinger Splash*
Flash Pins
- O’Connor Roll
- Sunset Flip
- Victory Roll
Submissions - NOTE: Tara is a submission artist, and will find a way to lock people into any submission hold…she is capable of maneuvering herself out of holds, and knows quite well how to keep herself from getting locked into one. Of course, this is not a 100% escape. But she will be crafty, resilient, and evasive for anyone trying to lock her into a submission, as well as phenomenal ring awareness so will know where the ropes are if she can make the break.
- Armbar Variants
*Cross
*Fujiwara
- Body Scissors
- Cobra Clutch
- Dragon Sleeper
- Figure Four Variants
*Armlock
*Leglock
- Half Nelson
- Headscissors
- Headscissors Armbar
- Rear Naked Choke
- Single Leg Crab
- Stepover Armlock
Transitions / Conditional
- Cobra Clutch Slam usually goes straight into The Phoenix Triangle.
After a double leg takedown, she will transition straight into mat based grappling and look to sneak in a submission.
- Drop Toe Hold usually goes straight into Tara Lock.
- If the opponent is standing on the top rope, and she is looking to shift the momentum in a huge way, she will use a Top Rope Monkey Flip.
- Snapmare; she will use this to either go straight into a submission, or rebound off of the ropes and hit them with a running basement front dropkick, or shining wizard.
- Fallen Phoenix is one of those moves that Tara can hit out of anywhere. She can hit it off of someone diving for her, she can hit it diving off the top rope, springboard; at times, she’ll even do a suplex lift, and drop them into it. If you can think of a creative way for her to hit it, she’ll do it.
Signatures
'Burn to Ashes' - Go To Sleep
‘Genocide Kick’ - Superkick
‘Phoenix Driver’ - Cradle Shock
‘Phoenix Drop’ - Moondrop / Moonsault, ending in a double footstomp on the opponent's front.
'Phoenix Wings #2' - Angel Wings
‘Tara Lock’ - Muta Lock
Finishers
‘Phoenix Wings’ - Double Underhook Jumping DDT / Headshrinker [Primary Non-submission Finisher]
‘The Phoenix Triangle’ - Triangle Choke [Primary Finisher]
'Fallen Phoenix' - Codebreaker
Taunts / Showboats
- If the opponent is taking too long to get up, she’ll look at her wrist and tap it as if she were checking the time.
- If the opponent is knocked to the outside of the ring, and she doesn’t feel like going after them, she’ll sit on the second turnbuckle and wait…she’ll sometimes blow kisses to the audience, even in the event that they are booing her.
- Whenever she is feeling cocky, she will start using antics and such…during big matches only, she will go to the outside of the ring with the opponent, and even sit with the commentators to begin sharing her thoughts on the match, but will be careful not to be counted out or let the match end via count out.
- Matrix Dodge; whatever strike an opponent tries to use to hit her in the torso or higher, it’s simple…she dodges the attack similar to the famous Matrix scene.